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Zoom - Release 2 (1996)(Active Software)[!].iso
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games
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doomclones
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textdemo57
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gameinfo
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Text File
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1978-06-28
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3KB
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76 lines
GameInfoFile
; A TextDemo level information file. Specified in this file are all files
; needed to describe a level plus some other misc. info like startposition.
; Modify at own risk!
; Names may not contain spaces.
; Note that TextDemo uses a rather strict format for its level info
; files. At the moment brackets like (,),{,},[ and ] must be seperated by
; spaces from each other (see below). Also names can not contain spaces
; and can not be within quotes.
; You can use any type of bracket you like, as long as you make sure
; the brackets which are at the same nesting level match.
;Object [ Fireball ( Fireball01 Fireball02 Fireball03 Fireball04 Fireball05
; Fireball06 Fireball07 Fireball08 Fireball09 Fireball10
; Fireball11 Fireball12 Fireball13 ) ]
Object [ Fireball ( Fireball01 ) ] ;test-purposes only
Level [ Level02 ( Misc { BSPTree ColGrid ColGrid.idx WallList SectorList
100 100 0 } ; StartX, StartY, Direction
Graphics { Textures ( Icestone GreyFloor SlimyWall
DirtGround2 BlueGem
Water01 Water02 Water03 Water04
Water05 Water06 Water07 )
Objects ( Fireball ) } ) ]
End
Object ( Skeleton { SkelW000 SkelW001 SkelW002
SkelW010 SkelW011 SkelW012
SkelW020 SkelW021 SkelW022
SkelW030 SkelW031 SkelW032
SkelW040 SkelW041 SkelW042
SkelW050 SkelW051 SkelW052
SkelW060 SkelW061 SkelW062
SkelW070 SkelW071 SkelW072
SkelD000 SkelD001 SkelD002 SkelD003
SkelA000 SkelA001
SkelA100 SkelA101 }
Dragon { Dragon } ) ]
AnimInfo [ Skeleton ( Stand { 0 3 6 9 12 15 18 21 }
Walk { Speed { 0 1 2 }
{ 3 4 5 }
{ 6 7 8 }
{ 9 10 11 }
{ 12 13 14 }
{ 15 16 17 }
{ 18 19 20 }
{ 21 22 23 } }
Death { Speed { 24 25 26 27 }
Speed { 24 25 26 27 }
Speed { 24 25 26 27 } }
Attack { Speed { 28 29 }
Speed { 30 31 } } ) ]
; Death { Speed { frame sequence } }
; With Death you can specify the Speed of the animation and which
; frames should be used for the animation. There should always be
; 3 death anims specified, even if the character only has one or
; two different death anims. The first deathanim is what happens
; when this monster dies 'normally', the second when it dies from
; fire, and the third when it dies due to an explosion.
Behaviour [ Skeleton ( WalkSpeed { 100 }
Attack { 50% { 0 10 10 }
50% { 0 20 35 } } ) ]
; Attack { chance { mindistance maxdistance recoverytime } }